If dynamic hurricane surges in Leonida are real, the immersion will be insane

Dynamic Hurricane Surges & Realistic Tidal Flooding Leaks Surface are kicking off

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If dynamic tropical storms actually flood the coastal avenues and force you to reroute during police chases, that completely changes map navigation.

Exactly. Just imagine speeding down Ocean Drive in a low-clearance supercar, hitting 2 feet of storm surge water, and hydroplaning straight into a palm tree.

Volumetric rain clouds and localized storm physics are going to push the lighting engine to its limit. Hope they prioritize stable frametimes over raw particle count.

Agreed. Heavy weather usually triggers massive frame dips when particle alpha textures overlap. A solid VRR performance mode is mandatory.

Sounds great in theory, but I hope dynamic weather isn't just scripted for three story missions. It needs to happen organically in freeroam.

Telemetry confirmed dynamic weather cycles tied to the in-game calendar, so freeroam is definitely getting the full storm simulation.