Sensor Tower Data Reveals Over 6 Million Digital Pre-Orders for GTA 6

Sensor Tower Data Reveals Over 6 Million Digital Pre-Orders for GTA 6

Published: Oct 23, 2026, 12:15 AM ET
Sensor Tower Data Reveals Over 6 Million Digital Pre-Orders for GTA 6
Gameoct Verified
TYPE :OfficialOpinionRumour
Gameoct Summary

Sensor Tower estimates GTA 6 had attracted 6.08 million digital preorders worth $594 million by October 13. PlayStation accounts for roughly three-quarters of the estimated total, while the figures remain unconfirmed by Rockstar and Take-Two.

1.What happened
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Data analytics firm Sensor Tower published tracking metrics indicating that Grand Theft Auto VI crossed six million digital pre-orders accumulated roughly $594 million to $630 million in gross digital revenue. Platform splits show Sony's console capturing the vast majority of consumers.

2.Why matters
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Failing to secure digital pre-loads early risks missing out on launch-night bandwidth bottlenecks while locking players out of special edition rewards. Hesitating on day-one purchases guarantees running the gauntlet of massive internet spoilers once servers go live.

Read more details below.

GTA 6’s estimated preorder performance puts it well ahead of several major releases in Sensor Tower’s comparison of digital preorder activity. The firm says its US comparison places the game 148% ahead of 2022’s Call of Duty: Modern Warfare II at the same stage before launch. The reported worldwide platform breakdown estimates 4.51 million preorders on PlayStation, worth approximately $441 million, and 1.57 million on Xbox, worth around $153 million. Together, those estimates total $594 million after returns. There are important limits to the numbers. They cover digital preorders rather than all purchases, and the historical comparison with other games focuses on the US market. Sensor Tower’s estimates are not a substitute for official figures from Rockstar or Take-Two. The data indicates strong early demand, but it cannot guarantee launch-week sales or prove how many players will buy the game at release. Analysts have published much larger launch-sales forecasts, but those remain projections rather than confirmed outcomes.

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